VibeRune
Skills

Problem Solving Techniques

Apply systematic problem-solving techniques for complexity spirals, innovation blocks, recurring patterns, assumption constraints, scale uncertainty, and general stuck-ness.

Problem Solving Techniques

Factory

Version: 2.0.0 | License: MIT

Problem-Solving Techniques

Systematic approaches for different types of stuck-ness. Each technique targets specific problem patterns.

When to Use

Apply when encountering:

  • Complexity spiraling - Multiple implementations, growing special cases, excessive branching
  • Innovation blocks - Conventional solutions inadequate, need breakthrough thinking
  • Recurring patterns - Same issue across domains, reinventing solutions
  • Assumption constraints - Forced into "only way", can't question premise
  • Scale uncertainty - Production readiness unclear, edge cases unknown
  • General stuck-ness - Unsure which technique applies

Quick Dispatch

Match symptom to technique:

Stuck SymptomTechniqueReference
Same thing implemented 5+ ways, growing special casesSimplification Cascadesreferences/simplification-cascades.md
Conventional solutions inadequate, need breakthroughCollision-Zone Thinkingreferences/collision-zone-thinking.md
Same issue in different places, reinventing wheelsMeta-Pattern Recognitionreferences/meta-pattern-recognition.md
Solution feels forced, "must be done this way"Inversion Exercisereferences/inversion-exercise.md
Will this work at production? Edge cases unclear?Scale Gamereferences/scale-game.md
Unsure which technique to useWhen Stuckreferences/when-stuck.md

Core Techniques

1. Simplification Cascades

Find one insight eliminating multiple components. "If this is true, we don't need X, Y, Z."

Key insight: Everything is a special case of one general pattern.

Red flag: "Just need to add one more case..." (repeating forever)

2. Collision-Zone Thinking

Force unrelated concepts together to discover emergent properties. "What if we treated X like Y?"

Key insight: Revolutionary ideas from deliberate metaphor-mixing.

Red flag: "I've tried everything in this domain"

3. Meta-Pattern Recognition

Spot patterns appearing in 3+ domains to find universal principles.

Key insight: Patterns in how patterns emerge reveal reusable abstractions.

Red flag: "This problem is unique" (probably not)

4. Inversion Exercise

Flip core assumptions to reveal hidden constraints. "What if the opposite were true?"

Key insight: Valid inversions reveal context-dependence of "rules."

Red flag: "There's only one way to do this"

5. Scale Game

Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths.

Key insight: What works at one scale fails at another.

Red flag: "Should scale fine" (without testing)

Application Process

  1. Identify stuck-type - Match symptom to technique above
  2. Load detailed reference - Read specific technique from references/
  3. Apply systematically - Follow technique's process
  4. Document insights - Record what worked/failed
  5. Combine if needed - Some problems need multiple techniques

Combining Techniques

Powerful combinations:

  • Simplification + Meta-pattern - Find pattern, then simplify all instances
  • Collision + Inversion - Force metaphor, then invert its assumptions
  • Scale + Simplification - Extremes reveal what to eliminate
  • Meta-pattern + Scale - Universal patterns tested at extremes

References

Load detailed guides as needed:

  • references/when-stuck.md - Dispatch flowchart and decision tree
  • references/simplification-cascades.md - Cascade detection and extraction
  • references/collision-zone-thinking.md - Metaphor collision process
  • references/meta-pattern-recognition.md - Pattern abstraction techniques
  • references/inversion-exercise.md - Assumption flipping methodology
  • references/scale-game.md - Extreme testing procedures
  • references/attribution.md - Source and adaptation notes

References

Meta Pattern Recognition

Reference documentation

Collision Zone Thinking

Reference documentation

Scale Game

Reference documentation

Simplification Cascades

Reference documentation

When Stuck

Reference documentation

Attribution

Reference documentation

Inversion Exercise

Reference documentation

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